AI Insights · Timothy · December 2022
Top 5 Third Person Games on Android in Uruguay Q4 2022
Discover the performance trends of the top 5 third person games on Android in Uruguay during Q4 2022, including metrics on downloads, revenue, and active users.
In Q4 2022, the top 5 third person games on the Android platform in Uruguay displayed diverse performance trends. Here's a detailed look at how each game fared based on data from Sensor Tower.
Stumble Guys from Scopely saw a fluctuating trend in weekly revenue, peaking at approximately $2.5K in early October and ending the quarter around $1.8K. Weekly downloads varied, starting strong at 5.7K and experiencing a dip to 2.9K in late November, before recovering to 4.4K by the end of December. The game also saw a decline in weekly active users, starting at 46.1K and dropping to 32.9K by the end of the quarter.
Free Fire: 7th Anniversary by Garena International I maintained a consistent weekly revenue, hovering around $5.8K to $6.5K throughout the quarter. Weekly downloads showed a modest increase, starting at 3.4K and reaching 4.3K by the end of December. The game saw a significant rise in weekly active users, starting at 357.8K and peaking at 464.3K in the last week of December.
Cyber Surfer from BADSNOWBALL HONGKONG LIMITED had no reported revenue throughout the quarter. Weekly downloads saw a downward trend, starting at 4K and dropping to 1.6K in early December, before slightly increasing to 3.2K by the end of the month. Weekly active users also decreased, from 10K at the start of the quarter to 8.5K by the end.
Subway Surfers by SYBO Games experienced low revenue throughout the quarter, with a peak of $20 in early October and a significant drop to just $1 by the end of December. Weekly downloads remained relatively stable, starting at 3.2K and ending at 3.5K. The game maintained a steady number of weekly active users, fluctuating around 32K.
Gangster Hero from Zego Studio also reported no revenue during the quarter. Weekly downloads saw a steep decline, starting at 5.3K and falling to 467 by the last week of December. Despite this, weekly active users showed an upward trend, starting at 9.5K and reaching a peak of 34.3K in mid-December before settling at 33K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analyses can be found.